By tricking your eyes Virtual reality devices create 3-dimension perception to your eyes by putting 2 same videos in front of each eye. Even though you may not feel anything on your skin it achieves that goal very successfully. Virtual Reality devices are taking us to different places, atmospheres, any particular place that you want to be in that moment, or the places where story designers put you to feel the atmosphere of the story. There is also a camera which you should put at the corner of your room because it is programmed to scan your room to determine your range of motion. Virtual reality technology has now developed so much that we can determine the part of our hand which interacts with the object and now Some Vr devices offer realistic finger movement by sensing your finger distance, which is super exciting because it adds depth. When we think about all the improvements on Vr technology, now game developers like Valve Software use every advantage of it by implementing them on a masterpiece game called Half-Life: Alyx which is both the most successful Virtual Reality game in every aspect.
If we want to use these technologies in education, then we can create a classroom environment in the virtual world and make 7/24 information transmission between teacher and student which makes students and teachers more efficient and everything much easier.
These are Vr applications for education:
1) KingTut VR
2)ClassVR
3)Titans of Space
My favourite Vr devices are:
Valve Index because I love how it looks and it features:
Oculus Go because it is very cheap ( at least in Europe and US) and a great device:
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